pub struct SpacingOptions {
    pub min_spacing_meters: f64,
    pub point_type: i32,
}
Expand description

A set of options that specifies the separation between playable locations.

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§min_spacing_meters: f64

Required. The minimum spacing between any two playable locations, measured in meters. The minimum value is 30. The maximum value is 1000.

Inputs will be rounded up to the next 10 meter interval.

The default value is 200m.

Set this field to remove tight clusters of playable locations.

Note:

The spacing is a greedy algorithm. It optimizes for selecting the highest ranking locations first, not to maximize the number of locations selected. Consider the following scenario:

  • Rank: A: 2, B: 1, C: 3.
  • Distance: A–200m–B–200m–C

If spacing=250, it will pick the highest ranked location [B], not [A, C].

Note:

Spacing works within the game object type itself, as well as the previous ones. Suppose three game object types, each with the following spacing:

  • X: 400m, Y: undefined, Z: 200m.
  1. Add locations for X, within 400m of each other.
  2. Add locations for Y, without any spacing.
  3. Finally, add locations for Z within 200m of each other as well X and Y.

The distance diagram between those locations end up as:

  • From->To.
  • X->X: 400m
  • Y->X, Y->Y: unspecified.
  • Z->X, Z->Y, Z->Z: 200m.
§point_type: i32

Specifies whether the minimum spacing constraint applies to the center-point or to the snapped point of playable locations. The default value is CENTER_POINT.

If a snapped point is not available for a playable location, its center-point is used instead.

Set this to the point type used in your game.

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impl SpacingOptions

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pub fn point_type(&self) -> PointType

Returns the enum value of point_type, or the default if the field is set to an invalid enum value.

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pub fn set_point_type(&mut self, value: PointType)

Sets point_type to the provided enum value.

Trait Implementations§

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impl Clone for SpacingOptions

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fn clone(&self) -> SpacingOptions

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpacingOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SpacingOptions

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Message for SpacingOptions

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fn encoded_len(&self) -> usize

Returns the encoded length of the message without a length delimiter.
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fn clear(&mut self)

Clears the message, resetting all fields to their default.
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fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message to a buffer. Read more
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fn encode_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message to a newly allocated buffer.
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fn encode_length_delimited( &self, buf: &mut impl BufMut, ) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message with a length-delimiter to a buffer. Read more
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fn encode_length_delimited_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message with a length-delimiter to a newly allocated buffer.
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fn decode(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes an instance of the message from a buffer. Read more
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fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes a length-delimited instance of the message from the buffer.
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fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes an instance of the message from a buffer, and merges it into self. Read more
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fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes a length-delimited instance of the message from buffer, and merges it into self.
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impl PartialEq for SpacingOptions

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fn eq(&self, other: &SpacingOptions) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SpacingOptions

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impl StructuralPartialEq for SpacingOptions

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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Converts to this type from a reference to the input type.
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_request(self) -> Request<T>

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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