Struct google_api_proto::google::type::Quaternion
source · pub struct Quaternion {
pub x: f64,
pub y: f64,
pub z: f64,
pub w: f64,
}
Expand description
A quaternion is defined as the quotient of two directed lines in a three-dimensional space or equivalently as the quotient of two Euclidean vectors (https://en.wikipedia.org/wiki/Quaternion).
Quaternions are often used in calculations involving three-dimensional rotations (https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation), as they provide greater mathematical robustness by avoiding the gimbal lock problems that can be encountered when using Euler angles (https://en.wikipedia.org/wiki/Gimbal_lock).
Quaternions are generally represented in this form:
w + xi + yj + zk
where x, y, z, and w are real numbers, and i, j, and k are three imaginary numbers.
Our naming choice (x, y, z, w)
comes from the desire to avoid confusion for
those interested in the geometric properties of the quaternion in the 3D
Cartesian space. Other texts often use alternative names or subscripts, such
as (a, b, c, d)
, (1, i, j, k)
, or (0, 1, 2, 3)
, which are perhaps
better suited for mathematical interpretations.
To avoid any confusion, as well as to maintain compatibility with a large
number of software libraries, the quaternions represented using the protocol
buffer below must follow the Hamilton convention, which defines ij = k
(i.e. a right-handed algebra), and therefore:
i^2 = j^2 = k^2 = ijk = −1
ij = −ji = k
jk = −kj = i
ki = −ik = j
Please DO NOT use this to represent quaternions that follow the JPL convention, or any of the other quaternion flavors out there.
Definitions:
- Quaternion norm (or magnitude):
sqrt(x^2 + y^2 + z^2 + w^2)
. - Unit (or normalized) quaternion: a quaternion whose norm is 1.
- Pure quaternion: a quaternion whose scalar component (
w
) is 0. - Rotation quaternion: a unit quaternion used to represent rotation.
- Orientation quaternion: a unit quaternion used to represent orientation.
A quaternion can be normalized by dividing it by its norm. The resulting quaternion maintains the same direction, but has a norm of 1, i.e. it moves on the unit sphere. This is generally necessary for rotation and orientation quaternions, to avoid rounding errors: https://en.wikipedia.org/wiki/Rotation_formalisms_in_three_dimensions
Note that (x, y, z, w)
and (-x, -y, -z, -w)
represent the same rotation,
but normalization would be even more useful, e.g. for comparison purposes, if
it would produce a unique representation. It is thus recommended that w
be
kept positive, which can be achieved by changing all the signs when w
is
negative.
Fields§
§x: f64
The x component.
y: f64
The y component.
z: f64
The z component.
w: f64
The scalar component.
Trait Implementations§
source§impl Clone for Quaternion
impl Clone for Quaternion
source§fn clone(&self) -> Quaternion
fn clone(&self) -> Quaternion
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for Quaternion
impl Debug for Quaternion
source§impl Default for Quaternion
impl Default for Quaternion
source§impl Message for Quaternion
impl Message for Quaternion
source§fn encoded_len(&self) -> usize
fn encoded_len(&self) -> usize
source§fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>where
Self: Sized,
fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>where
Self: Sized,
source§fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
source§fn encode_length_delimited(
&self,
buf: &mut impl BufMut,
) -> Result<(), EncodeError>where
Self: Sized,
fn encode_length_delimited(
&self,
buf: &mut impl BufMut,
) -> Result<(), EncodeError>where
Self: Sized,
source§fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
source§fn decode(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
fn decode(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
source§fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
source§fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
self
. Read moresource§fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
self
.source§impl PartialEq for Quaternion
impl PartialEq for Quaternion
source§fn eq(&self, other: &Quaternion) -> bool
fn eq(&self, other: &Quaternion) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for Quaternion
impl StructuralPartialEq for Quaternion
Auto Trait Implementations§
impl Freeze for Quaternion
impl RefUnwindSafe for Quaternion
impl Send for Quaternion
impl Sync for Quaternion
impl Unpin for Quaternion
impl UnwindSafe for Quaternion
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
T
in a tonic::Request