pub struct Color {
    pub red: f32,
    pub green: f32,
    pub blue: f32,
    pub alpha: Option<f32>,
}
Expand description

Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness. For example, the fields of this representation can be trivially provided to the constructor of java.awt.Color in Java; it can also be trivially provided to UIColor’s +colorWithRed:green:blue:alpha method in iOS; and, with just a little work, it can be easily formatted into a CSS rgba() string in JavaScript.

This reference page doesn’t carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications should assume the sRGB color space.

When color equality needs to be decided, implementations, unless documented otherwise, treat two colors as equal if all their red, green, blue, and alpha values each differ by at most 1e-5.

Example (Java):

  import com.google.type.Color;

  // ...
  public static java.awt.Color fromProto(Color protocolor) {
    float alpha = protocolor.hasAlpha()
        ? protocolor.getAlpha().getValue()
        : 1.0;

    return new java.awt.Color(
        protocolor.getRed(),
        protocolor.getGreen(),
        protocolor.getBlue(),
        alpha);
  }

  public static Color toProto(java.awt.Color color) {
    float red = (float) color.getRed();
    float green = (float) color.getGreen();
    float blue = (float) color.getBlue();
    float denominator = 255.0;
    Color.Builder resultBuilder =
        Color
            .newBuilder()
            .setRed(red / denominator)
            .setGreen(green / denominator)
            .setBlue(blue / denominator);
    int alpha = color.getAlpha();
    if (alpha != 255) {
      result.setAlpha(
          FloatValue
              .newBuilder()
              .setValue(((float) alpha) / denominator)
              .build());
    }
    return resultBuilder.build();
  }
  // ...

Example (iOS / Obj-C):

  // ...
  static UIColor* fromProto(Color* protocolor) {
     float red = \[protocolor red\];
     float green = \[protocolor green\];
     float blue = \[protocolor blue\];
     FloatValue* alpha_wrapper = \[protocolor alpha\];
     float alpha = 1.0;
     if (alpha_wrapper != nil) {
       alpha = \[alpha_wrapper value\];
     }
     return \[UIColor colorWithRed:red green:green blue:blue alpha:alpha\];
  }

  static Color* toProto(UIColor* color) {
      CGFloat red, green, blue, alpha;
      if (!\[color getRed:&red green:&green blue:&blue alpha:&alpha\]) {
        return nil;
      }
      Color* result = \[[Color alloc\] init];
      \[result setRed:red\];
      \[result setGreen:green\];
      \[result setBlue:blue\];
      if (alpha <= 0.9999) {
        \[result setAlpha:floatWrapperWithValue(alpha)\];
      }
      \[result autorelease\];
      return result;
 }
 // ...

Example (JavaScript):

 // ...

 var protoToCssColor = function(rgb_color) {
    var redFrac = rgb_color.red || 0.0;
    var greenFrac = rgb_color.green || 0.0;
    var blueFrac = rgb_color.blue || 0.0;
    var red = Math.floor(redFrac * 255);
    var green = Math.floor(greenFrac * 255);
    var blue = Math.floor(blueFrac * 255);

    if (!('alpha' in rgb_color)) {
       return rgbToCssColor(red, green, blue);
    }

    var alphaFrac = rgb_color.alpha.value || 0.0;
    var rgbParams = \[red, green, blue\].join(',');
    return \['rgba(', rgbParams, ',', alphaFrac, ')'\].join('');
 };

 var rgbToCssColor = function(red, green, blue) {
   var rgbNumber = new Number((red << 16) | (green << 8) | blue);
   var hexString = rgbNumber.toString(16);
   var missingZeros = 6 - hexString.length;
   var resultBuilder = \['#'\];
   for (var i = 0; i < missingZeros; i++) {
      resultBuilder.push('0');
   }
   resultBuilder.push(hexString);
   return resultBuilder.join('');
 };

 // ...

Fields§

§red: f32

The amount of red in the color as a value in the interval [0, 1].

§green: f32

The amount of green in the color as a value in the interval [0, 1].

§blue: f32

The amount of blue in the color as a value in the interval [0, 1].

§alpha: Option<f32>

The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation:

pixel color = alpha * (this color) + (1.0 - alpha) * (background color)

This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).

Trait Implementations§

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impl Clone for Color

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fn clone(&self) -> Color

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Color

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Message for Color

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fn encoded_len(&self) -> usize

Returns the encoded length of the message without a length delimiter.
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fn clear(&mut self)

Clears the message, resetting all fields to their default.
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fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>
where B: BufMut, Self: Sized,

Encodes the message to a buffer. Read more
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fn encode_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message to a newly allocated buffer.
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fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>
where B: BufMut, Self: Sized,

Encodes the message with a length-delimiter to a buffer. Read more
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fn encode_length_delimited_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message with a length-delimiter to a newly allocated buffer.
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fn decode<B>(buf: B) -> Result<Self, DecodeError>
where B: Buf, Self: Default,

Decodes an instance of the message from a buffer. Read more
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fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>
where B: Buf, Self: Default,

Decodes a length-delimited instance of the message from the buffer.
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fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>
where B: Buf, Self: Sized,

Decodes an instance of the message from a buffer, and merges it into self. Read more
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fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>
where B: Buf, Self: Sized,

Decodes a length-delimited instance of the message from buffer, and merges it into self.
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impl PartialEq for Color

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fn eq(&self, other: &Color) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Color

Auto Trait Implementations§

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impl Freeze for Color

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impl RefUnwindSafe for Color

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impl Send for Color

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impl Sync for Color

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impl Unpin for Color

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impl UnwindSafe for Color

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromRef<T> for T
where T: Clone,

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fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoRequest<T> for T

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fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more