Struct google_api_proto::google::type::Color
source · pub struct Color {
pub red: f32,
pub green: f32,
pub blue: f32,
pub alpha: Option<f32>,
}
Expand description
Represents a color in the RGBA color space. This representation is designed
for simplicity of conversion to/from color representations in various
languages over compactness. For example, the fields of this representation
can be trivially provided to the constructor of java.awt.Color
in Java; it
can also be trivially provided to UIColor’s +colorWithRed:green:blue:alpha
method in iOS; and, with just a little work, it can be easily formatted into
a CSS rgba()
string in JavaScript.
This reference page doesn’t carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications should assume the sRGB color space.
When color equality needs to be decided, implementations, unless documented otherwise, treat two colors as equal if all their red, green, blue, and alpha values each differ by at most 1e-5.
Example (Java):
import com.google.type.Color;
// ...
public static java.awt.Color fromProto(Color protocolor) {
float alpha = protocolor.hasAlpha()
? protocolor.getAlpha().getValue()
: 1.0;
return new java.awt.Color(
protocolor.getRed(),
protocolor.getGreen(),
protocolor.getBlue(),
alpha);
}
public static Color toProto(java.awt.Color color) {
float red = (float) color.getRed();
float green = (float) color.getGreen();
float blue = (float) color.getBlue();
float denominator = 255.0;
Color.Builder resultBuilder =
Color
.newBuilder()
.setRed(red / denominator)
.setGreen(green / denominator)
.setBlue(blue / denominator);
int alpha = color.getAlpha();
if (alpha != 255) {
result.setAlpha(
FloatValue
.newBuilder()
.setValue(((float) alpha) / denominator)
.build());
}
return resultBuilder.build();
}
// ...
Example (iOS / Obj-C):
// ...
static UIColor* fromProto(Color* protocolor) {
float red = \[protocolor red\];
float green = \[protocolor green\];
float blue = \[protocolor blue\];
FloatValue* alpha_wrapper = \[protocolor alpha\];
float alpha = 1.0;
if (alpha_wrapper != nil) {
alpha = \[alpha_wrapper value\];
}
return \[UIColor colorWithRed:red green:green blue:blue alpha:alpha\];
}
static Color* toProto(UIColor* color) {
CGFloat red, green, blue, alpha;
if (!\[color getRed:&red green:&green blue:&blue alpha:&alpha\]) {
return nil;
}
Color* result = \[[Color alloc\] init];
\[result setRed:red\];
\[result setGreen:green\];
\[result setBlue:blue\];
if (alpha <= 0.9999) {
\[result setAlpha:floatWrapperWithValue(alpha)\];
}
\[result autorelease\];
return result;
}
// ...
Example (JavaScript):
// ...
var protoToCssColor = function(rgb_color) {
var redFrac = rgb_color.red || 0.0;
var greenFrac = rgb_color.green || 0.0;
var blueFrac = rgb_color.blue || 0.0;
var red = Math.floor(redFrac * 255);
var green = Math.floor(greenFrac * 255);
var blue = Math.floor(blueFrac * 255);
if (!('alpha' in rgb_color)) {
return rgbToCssColor(red, green, blue);
}
var alphaFrac = rgb_color.alpha.value || 0.0;
var rgbParams = \[red, green, blue\].join(',');
return \['rgba(', rgbParams, ',', alphaFrac, ')'\].join('');
};
var rgbToCssColor = function(red, green, blue) {
var rgbNumber = new Number((red << 16) | (green << 8) | blue);
var hexString = rgbNumber.toString(16);
var missingZeros = 6 - hexString.length;
var resultBuilder = \['#'\];
for (var i = 0; i < missingZeros; i++) {
resultBuilder.push('0');
}
resultBuilder.push(hexString);
return resultBuilder.join('');
};
// ...
Fields§
§red: f32
The amount of red in the color as a value in the interval [0, 1].
green: f32
The amount of green in the color as a value in the interval [0, 1].
blue: f32
The amount of blue in the color as a value in the interval [0, 1].
alpha: Option<f32>
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation:
pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
Trait Implementations§
source§impl Message for Color
impl Message for Color
source§fn encoded_len(&self) -> usize
fn encoded_len(&self) -> usize
source§fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>where
B: BufMut,
Self: Sized,
fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>where
B: BufMut,
Self: Sized,
source§fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
source§fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>where
B: BufMut,
Self: Sized,
fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>where
B: BufMut,
Self: Sized,
source§fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
source§fn decode<B>(buf: B) -> Result<Self, DecodeError>where
B: Buf,
Self: Default,
fn decode<B>(buf: B) -> Result<Self, DecodeError>where
B: Buf,
Self: Default,
source§fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>where
B: Buf,
Self: Default,
fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>where
B: Buf,
Self: Default,
source§fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>where
B: Buf,
Self: Sized,
fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>where
B: Buf,
Self: Sized,
self
. Read moresource§fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>where
B: Buf,
Self: Sized,
fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>where
B: Buf,
Self: Sized,
self
.source§impl PartialEq for Color
impl PartialEq for Color
impl StructuralPartialEq for Color
Auto Trait Implementations§
impl Freeze for Color
impl RefUnwindSafe for Color
impl Send for Color
impl Sync for Color
impl Unpin for Color
impl UnwindSafe for Color
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
T
in a tonic::Request