pub struct SpriteSheet {
    pub format: String,
    pub file_prefix: String,
    pub sprite_width_pixels: i32,
    pub sprite_height_pixels: i32,
    pub column_count: i32,
    pub row_count: i32,
    pub start_time_offset: Option<Duration>,
    pub end_time_offset: Option<Duration>,
    pub quality: i32,
    pub extraction_strategy: Option<ExtractionStrategy>,
}
Expand description

Sprite sheet configuration.

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§format: String

Format type. The default is jpeg.

Supported formats:

  • jpeg
§file_prefix: String

Required. File name prefix for the generated sprite sheets.

Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg.

§sprite_width_pixels: i32

Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field or the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field, but not both (the API will automatically calculate the missing field).

For portrait videos that contain horizontal ASR and rotation metadata, provide the width, in pixels, per the horizontal ASR. The API calculates the height per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.

§sprite_height_pixels: i32

Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field or the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field, but not both (the API will automatically calculate the missing field).

For portrait videos that contain horizontal ASR and rotation metadata, provide the height, in pixels, per the horizontal ASR. The API calculates the width per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.

§column_count: i32

The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.

§row_count: i32

The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.

§start_time_offset: Option<Duration>

Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s.

§end_time_offset: Option<Duration>

End time in seconds, relative to the output file timeline. When end_time_offset is not specified, the sprites are generated until the end of the output file.

§quality: i32

The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.

§extraction_strategy: Option<ExtractionStrategy>

Specify either total number of sprites or interval to create sprites.

Trait Implementations§

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impl Clone for SpriteSheet

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fn clone(&self) -> SpriteSheet

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpriteSheet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SpriteSheet

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Message for SpriteSheet

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fn encoded_len(&self) -> usize

Returns the encoded length of the message without a length delimiter.
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fn clear(&mut self)

Clears the message, resetting all fields to their default.
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fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>
where B: BufMut, Self: Sized,

Encodes the message to a buffer. Read more
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fn encode_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message to a newly allocated buffer.
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fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>
where B: BufMut, Self: Sized,

Encodes the message with a length-delimiter to a buffer. Read more
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fn encode_length_delimited_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message with a length-delimiter to a newly allocated buffer.
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fn decode<B>(buf: B) -> Result<Self, DecodeError>
where B: Buf, Self: Default,

Decodes an instance of the message from a buffer. Read more
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fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>
where B: Buf, Self: Default,

Decodes a length-delimited instance of the message from the buffer.
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fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>
where B: Buf, Self: Sized,

Decodes an instance of the message from a buffer, and merges it into self. Read more
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fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>
where B: Buf, Self: Sized,

Decodes a length-delimited instance of the message from buffer, and merges it into self.
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impl PartialEq for SpriteSheet

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fn eq(&self, other: &SpriteSheet) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SpriteSheet

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Converts to this type from a reference to the input type.
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

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type Owned = T

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