Struct google_api_proto::google::cloud::video::livestream::v1::SpriteSheet

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pub struct SpriteSheet {
    pub format: String,
    pub file_prefix: String,
    pub sprite_width_pixels: i32,
    pub sprite_height_pixels: i32,
    pub column_count: i32,
    pub row_count: i32,
    pub interval: Option<Duration>,
    pub quality: i32,
}
Expand description

Sprite sheet configuration.

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§format: String

Format type. The default is jpeg.

Supported formats:

  • jpeg
§file_prefix: String

Required. File name prefix for the generated sprite sheets. If multiple sprite sheets are added to the channel, each must have a unique file prefix. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg.

§sprite_width_pixels: i32

Required. The width of the sprite in pixels. Must be an even integer.

§sprite_height_pixels: i32

Required. The height of the sprite in pixels. Must be an even integer.

§column_count: i32

The maximum number of sprites per row in a sprite sheet. Valid range is [1, 10] and the default value is 1.

§row_count: i32

The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. Valid range is [1, 10] and the default value is 1.

§interval: Option<Duration>

Create sprites at regular intervals. Valid range is [1 second, 1 hour] and the default value is 10s.

§quality: i32

The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.

Trait Implementations§

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impl Clone for SpriteSheet

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fn clone(&self) -> SpriteSheet

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpriteSheet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SpriteSheet

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Message for SpriteSheet

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fn encoded_len(&self) -> usize

Returns the encoded length of the message without a length delimiter.
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fn clear(&mut self)

Clears the message, resetting all fields to their default.
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fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message to a buffer. Read more
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fn encode_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message to a newly allocated buffer.
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fn encode_length_delimited( &self, buf: &mut impl BufMut, ) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message with a length-delimiter to a buffer. Read more
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fn encode_length_delimited_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message with a length-delimiter to a newly allocated buffer.
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fn decode(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes an instance of the message from a buffer. Read more
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fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes a length-delimited instance of the message from the buffer.
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fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes an instance of the message from a buffer, and merges it into self. Read more
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fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes a length-delimited instance of the message from buffer, and merges it into self.
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impl PartialEq for SpriteSheet

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fn eq(&self, other: &SpriteSheet) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SpriteSheet

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Gets the TypeId of self. Read more
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

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