Struct google_api_proto::google::cloud::telcoautomation::v1::Blueprint

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pub struct Blueprint {
Show 14 fields pub name: String, pub revision_id: String, pub source_blueprint: String, pub revision_create_time: Option<Timestamp>, pub approval_state: i32, pub display_name: String, pub repository: String, pub files: Vec<File>, pub labels: BTreeMap<String, String>, pub create_time: Option<Timestamp>, pub update_time: Option<Timestamp>, pub source_provider: String, pub deployment_level: i32, pub rollback_support: bool,
}
Expand description

A Blueprint contains a collection of kubernetes resources in the form of YAML files. The file contents of a blueprint are collectively known as package. A blueprint can be a) imported from TNA’s public catalog b) modified as per a user’s need c) proposed and approved. On approval, a revision of blueprint is created which can be used to create a deployment on Orchestration or Workload Cluster.

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§name: String

The name of the blueprint. If unspecified, the name will be autogenerated from server side. Name of the blueprint must not contain @ character.

§revision_id: String

Output only. Immutable. The revision ID of the blueprint. A new revision is committed whenever a blueprint is approved.

§source_blueprint: String

Required. Immutable. The public blueprint ID from which this blueprint was created.

§revision_create_time: Option<Timestamp>

Output only. The timestamp that the revision was created.

§approval_state: i32

Output only. Approval state of the blueprint (DRAFT, PROPOSED, APPROVED)

§display_name: String

Optional. Human readable name of a Blueprint.

§repository: String

Output only. Name of the repository where the blueprint files are stored.

§files: Vec<File>

Optional. Files present in a blueprint. When invoking UpdateBlueprint API, only the modified files should be included in this. Files that are not included in the update of a blueprint will not be changed.

§labels: BTreeMap<String, String>

Optional. Labels are key-value attributes that can be set on a blueprint resource by the user.

§create_time: Option<Timestamp>

Output only. Blueprint creation time.

§update_time: Option<Timestamp>

Output only. The timestamp when the blueprint was updated.

§source_provider: String

Output only. Source provider is the author of a public blueprint, from which this blueprint is created.

§deployment_level: i32

Output only. DeploymentLevel of a blueprint signifies where the blueprint will be applied. e.g. [HYDRATION, SINGLE_DEPLOYMENT, MULTI_DEPLOYMENT]

§rollback_support: bool

Output only. Indicates if the deployment created from this blueprint can be rolled back.

Implementations§

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impl Blueprint

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pub fn approval_state(&self) -> ApprovalState

Returns the enum value of approval_state, or the default if the field is set to an invalid enum value.

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pub fn set_approval_state(&mut self, value: ApprovalState)

Sets approval_state to the provided enum value.

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pub fn deployment_level(&self) -> DeploymentLevel

Returns the enum value of deployment_level, or the default if the field is set to an invalid enum value.

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pub fn set_deployment_level(&mut self, value: DeploymentLevel)

Sets deployment_level to the provided enum value.

Trait Implementations§

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impl Clone for Blueprint

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fn clone(&self) -> Blueprint

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Blueprint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Blueprint

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Message for Blueprint

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fn encoded_len(&self) -> usize

Returns the encoded length of the message without a length delimiter.
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fn clear(&mut self)

Clears the message, resetting all fields to their default.
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fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message to a buffer. Read more
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fn encode_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message to a newly allocated buffer.
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fn encode_length_delimited( &self, buf: &mut impl BufMut, ) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message with a length-delimiter to a buffer. Read more
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fn encode_length_delimited_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message with a length-delimiter to a newly allocated buffer.
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fn decode(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes an instance of the message from a buffer. Read more
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fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes a length-delimited instance of the message from the buffer.
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fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes an instance of the message from a buffer, and merges it into self. Read more
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fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes a length-delimited instance of the message from buffer, and merges it into self.
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impl PartialEq for Blueprint

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fn eq(&self, other: &Blueprint) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Blueprint

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Gets the TypeId of self. Read more
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