Struct google_api_proto::google::cloud::dialogflow::cx::v3beta1::Playbook

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pub struct Playbook {
Show 13 fields pub name: String, pub display_name: String, pub goal: String, pub input_parameter_definitions: Vec<ParameterDefinition>, pub output_parameter_definitions: Vec<ParameterDefinition>, pub instruction: Option<Instruction>, pub token_count: i64, pub create_time: Option<Timestamp>, pub update_time: Option<Timestamp>, pub referenced_playbooks: Vec<String>, pub referenced_flows: Vec<String>, pub referenced_tools: Vec<String>, pub llm_model_settings: Option<LlmModelSettings>,
}
Expand description

Playbook is the basic building block to instruct the LLM how to execute a certain task.

A playbook consists of a goal to accomplish, an optional list of step by step instructions (the step instruction may refers to name of the custom or default plugin tools to use) to perform the task, a list of contextual input data to be passed in at the beginning of the invoked, and a list of output parameters to store the playbook result.

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§name: String

The unique identifier of the playbook. Format: projects/<Project ID>/locations/<Location ID>/agents/<Agent ID>/playbooks/<Playbook ID>.

§display_name: String

Required. The human-readable name of the playbook, unique within an agent.

§goal: String

Required. High level description of the goal the playbook intend to accomplish.

§input_parameter_definitions: Vec<ParameterDefinition>

Optional. Defined structured input parameters for this playbook.

§output_parameter_definitions: Vec<ParameterDefinition>

Optional. Defined structured output parameters for this playbook.

§instruction: Option<Instruction>

Instruction to accomplish target goal.

§token_count: i64

Output only. Estimated number of tokes current playbook takes when sent to the LLM.

§create_time: Option<Timestamp>

Output only. The timestamp of initial playbook creation.

§update_time: Option<Timestamp>

Output only. Last time the playbook version was updated.

§referenced_playbooks: Vec<String>

Output only. The resource name of other playbooks referenced by the current playbook in the instructions.

§referenced_flows: Vec<String>

Output only. The resource name of flows referenced by the current playbook in the instructions.

§referenced_tools: Vec<String>

Optional. The resource name of tools referenced by the current playbook in the instructions. If not provided explicitly, they are will be implied using the tool being referenced in goal and steps.

§llm_model_settings: Option<LlmModelSettings>

Optional. Llm model settings for the playbook.

Trait Implementations§

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impl Clone for Playbook

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fn clone(&self) -> Playbook

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Playbook

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Playbook

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Message for Playbook

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fn encoded_len(&self) -> usize

Returns the encoded length of the message without a length delimiter.
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fn clear(&mut self)

Clears the message, resetting all fields to their default.
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fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message to a buffer. Read more
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fn encode_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message to a newly allocated buffer.
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fn encode_length_delimited( &self, buf: &mut impl BufMut, ) -> Result<(), EncodeError>
where Self: Sized,

Encodes the message with a length-delimiter to a buffer. Read more
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fn encode_length_delimited_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message with a length-delimiter to a newly allocated buffer.
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fn decode(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes an instance of the message from a buffer. Read more
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fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>
where Self: Default,

Decodes a length-delimited instance of the message from the buffer.
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fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes an instance of the message from a buffer, and merges it into self. Read more
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fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>
where Self: Sized,

Decodes a length-delimited instance of the message from buffer, and merges it into self.
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impl PartialEq for Playbook

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fn eq(&self, other: &Playbook) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Playbook

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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Mutably borrows from an owned value. Read more
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Returns the argument unchanged.

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where T: Clone,

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Converts to this type from a reference to the input type.
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Wrap the input message T in a tonic::Request
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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where S: Into<Dispatch>,

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