Struct googapis::google::cloud::gaming::v1::GameServerConfig [−][src]
pub struct GameServerConfig {
pub name: String,
pub create_time: Option<Timestamp>,
pub update_time: Option<Timestamp>,
pub labels: HashMap<String, String>,
pub fleet_configs: Vec<FleetConfig>,
pub scaling_configs: Vec<ScalingConfig>,
pub description: String,
}
Expand description
A game server config resource.
Fields
name: String
The resource name of the game server config, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
.
For example,
projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config
.
create_time: Option<Timestamp>
Output only. The creation time.
update_time: Option<Timestamp>
Output only. The last-modified time.
labels: HashMap<String, String>
The labels associated with this game server config. Each label is a key-value pair.
fleet_configs: Vec<FleetConfig>
FleetConfig contains a list of Agones fleet specs. Only one FleetConfig is allowed.
scaling_configs: Vec<ScalingConfig>
The autoscaling settings.
description: String
The description of the game server config.
Trait Implementations
fn merge_field<B>(
&mut self,
tag: u32,
wire_type: WireType,
buf: &mut B,
ctx: DecodeContext
) -> Result<(), DecodeError> where
B: Buf,
Returns the encoded length of the message without a length delimiter.
Encodes the message to a buffer. Read more
Encodes the message to a newly allocated buffer.
Encodes the message with a length-delimiter to a buffer. Read more
Encodes the message with a length-delimiter to a newly allocated buffer.
Decodes an instance of the message from a buffer. Read more
fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError> where
Self: Default,
B: Buf,
fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError> where
Self: Default,
B: Buf,
Decodes a length-delimited instance of the message from the buffer.
Decodes an instance of the message from a buffer, and merges it into self
. Read more
Decodes a length-delimited instance of the message from buffer, and
merges it into self
. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for GameServerConfig
impl Send for GameServerConfig
impl Sync for GameServerConfig
impl Unpin for GameServerConfig
impl UnwindSafe for GameServerConfig
Blanket Implementations
Mutably borrows from an owned value. Read more
Wrap the input message T
in a tonic::Request
pub fn vzip(self) -> V
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more